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I did try to use DX9 via rivatuner, but nothing did change the game is still unplayable until I delete the dx9 dll file, which turn off the shaders.ĭoes anyone have any luck running GTA4 with shaders and texture packs, on W10 on a modern machine? I tried all the various suggestions found on this forum, steam forum and other GTA sites but nothing seems to work, beside the texture packs. The first game was only for game consoles, and later on Jit also appeared for personal computers. While using G4BP shaders, the screen flash and it looks all weird, while the mouse cursor lag even when moving it in the title screen. GTA San Andreas game, review, mods GTA San Andreas - a very interesting and exciting game, which was released on October 26, 2004. The whole game is nothing like the video I saw and I don't get exactly what is going wrong. The only one that works is cry_enbv3 but the look is horrible, even using the super high presets (I have an i7 7th gen and a GTX1070, 32 GB of RAM on my machine). The textures pack installed are "ultimate textures 2" and "lord neophytes HQ testure pack" as far as shaders I tried Cry_envb3, G4BP graphics overhaul and ICE I believe. The textures pack works although the game still look pretty outdated so I tried some new shaders, but when I use either one, the screen flash and it is impossible to even see what is going on. Eventually I will also release ReShade shaders I've been doing for other games as well but never got to finish.I have installed again GTA4 after playing it on my Xbox because I saw some videos of a complete graphic overhaul.Īlthough I had no luck whatsoever to make the most common ones to run on my W10 (latest patch and updates) machine.
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Since I can't attend to all requests (again, I'm just one person) I'll prioritize Patreon requests. Patreon supporters can get all kind of different effects and improvements for GTA5, and in the future other more complex effects that are currently in the works such as physically based volumetric clouds, atmospheric lighting, and volume fog/shadows. QuantV 3.0.0 (since early 2018) which is where I spend most of my spare time, it will be released for public when is finished but in the mean time a lot of cool ideas arised and I started working on too many and too complex effects so development is getting slower than expected, note that I'm just one person without teams and resources and I'm not former programmer, I'm just self-learning for fun.īecause of that, I decided to share early access of QV3 build with the people who wants to support the development so I can get quality feedback and update current effects so they don't get outdated for the final version. I also made a tool for ENBSeries called ENBFeeder to help other modders to extend ENB features with useful game data such as world view matrices, weather/region, sun&moon position, etc. asi script to control in-game graphic effects (and also a Trainer). Hi, I'm author of QuantV, a graphic overhaul for GTA5 with a complete timecycle made from scratch and.
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